Mass Cure Wounds D&D 5th Edition

Level: 5 (Evocation) Casting time: 1 action Components: V, S Range(area): 60 ft Attack(save): None Damage(effect): Healing School: Evocation Duration: Instantaneous Mass Cure Wounds 5e Within a range, a wave of healing energy will wash out from the point which you have chosen and also you must have to choose six creatures which have 30-foot radius …

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Poison Spray D&D 5th Edition

Level: (Conjuration Cantrip) Casting time: 1 Action Components: V, S Range(area): 10 feet Attack(save): CON save Damage(effect): Poison School: Conjuration Duration: Instantaneous Poison Spray 5e You have to extend your hand toward a creature which you can see within a range, project a puff of noxious gas from your palm. But you must confirm that the creature …

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Chill Touch D&D 5th Edition

Level: Necromancy Cantrip Casting time: 1 Action Components: V, S Range(area): 120 ft Attack(save): Ranged Damage(effect): Necrotic School: Necromancy Duration: 1 Round Chill Touch 5e In this spell, you just need to create a hand which is like ghostly, skeletal in the space of a creature within a particular range.  To assail it with the chill of …

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Dispel Magic D&D 5th Edition

Level: 3 Casting time:  1Action Components: V, S Range(area): 120 ft Attack(save): None Damage(effect): Control School: Abjuration Duration: Instantaneous Dispel Magic 5e Within a range, you need to select magical effect, creature or an object. Any spell of 3rd level or below level on the target ends. You have to make an ability check by using the spellcasting …

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Dispel Evil and Good D&D 5th Edition

Level: 5th Casting time: 1 Action Components: V, S, M Range(area) : Self Attack(save) : CHA Save Damage(effect) : Charmed School: Abjuration Duration: 1 Minute Dispel Evil and Good 5e In this spell, you have a shimmering energy and it will protect you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, …

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Death Ward D&D 5th Edition

Level: 4 Casting time: 1 Action Components: V, S Range(area): Touch Attack(save): None Damage(effect): Buff School: Abjuration Duration: 8 Hours Death Ward 5e Here you need to touch a creature and give a promise to a measure of protection from any harm or death. The target would be 0 hit points as a result of getting damage, …

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Greater Restoration D&D 5th Edition

Level: 5 Casting time: 1 Action Components: V, S, M Range(area): Touch Attack(save): None Damage(effect): Healing School: Abjuration Duration: Instantaneous Greater Restoration 5e To undo a debilitating effect you have to imbue a creature that you touch with positive energy.  With this spell you can reduce the target’s exhaustion level one, sometimes end with one of the …

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Nondetection D&D 5th Edition

Casting time: 1 Action Components: V, S, M Range(area): Touch Attack(save): None Damage(effect): Deception School: Abjuration Duration: 8 Hours Nondetection 5e You must hide a target for a while and that target must be touched by you from the divination magic. The target which might be an object or a place or it might also be a …

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Pass without Trace D&D 5th Edition

Casting time: 1 Action Components: V, S, M* Range(area): Self Attack(save): None Damage(effect): Buff School: Abjuration Duration: Concentration Up To 1 Hour Pass without Trace 5e From your side, a veil of shadows and silent radiates masking you and also your companions from identifying or detection. The magical eans only will be tracked you for the duration …

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Alarm D&D 5th Edition

Level: 1 Casting time: 1 Minute Components: V, S, M Range(area): 30 Feet Attack(save): None Damage(effect): Detection School: Abjuration Duration: 8 Hours Alarm 5e This is an alarm 5e you can set the time to remember you anything to reach your destiny. If you chose a  door, window or any …

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