Imp Monster DnD 5E (5th Edition)

Traits Shapechanger: This imp able to use its action to the polymorph into the beast form which resembles the rat (speed 20 ft.), the raven (20 ft., fly 60 ft.), or else the Spider (20 ft., climb 20 ft.), or even its back into its true form. Normally, its statistics are the same in each […]

Iron Golem Monster DnD 5E (5th Edition)

Traits Fire Absorption: When the golem has been subjected to fire the damage, and it takes no damage but instead of regains the number of hit points equal to the fire damage dealt. Immutable Form: The golem has immune to any of the spell or else effect which would alter its form. Magic Resistance: The […]

Invisible Stalker Monster DnD 5E (5th Edition)

Traits Invisibility: The stalker monster is invisible. Faultless Tracker: The stalker has been given the quarry by its summoner. Actually, the stalker knows its direction and also the distance for its quarry as long as two of them are on the similar plane of an existence. Actually, the stalker also known about the location of […]

Ice Mephit Monster DnD 5E (5th Edition)

Traits Death Burst: Whenever this Ice Mephit Monster dies then it explodes in a specific burst of the jagged ice. Each and every creature which are within 5 ft. of it must make a DC 10 dexterity saving throw, also taking 4 (1d8) slashing damage on the failed save, or else half as much damage […]

Ice Devil Monster DnD 5E (5th Edition)

Traits Devil’s Sight: Magical Darkness does not impede the devil’s Darkvision. Magic Resistance: The devil has an advantage on Saving Throws against the Spells and other magical Effects. Actions Multiattack: The devil can make three attacks: One with its bite and another one with its claws and the third one with its tail. Bite: Melee […]

Hyena Monster DnD 5E (5th Edition)

Traits Pack Tactics: This hyena monster has an advantage on the attack roll which is against to the creature if it is at least one of the hyena’s allies was within 5 ft., of the creature and also the ally is not incapacitated. Actions Bite: Weapon Attack: +2 to hit, reach 5 ft., one target. […]

Hobgoblin Monster DnD 5E (5th Edition)

Traits Martial Advantage: Once per a turn, the hobgoblin monster can deal an extra 7 (2d6) damage to the creature which it hits by using the weapon attack if such creature is within 5ft. of an ally of the hobgoblin that is not Incapacitated. Actions Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., […]

Hippogriff DnD Monster 5E (5th Edition)

Traits Keen Sight: This Hippogriff monster has an advantage on the wisdom (Perception) checks which rely on sight. Actions Multiattack: This hippogriff can make two attacks: such as one with its beak and also one with its claws. Beak: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing […]

Hill Giant Monster DnD 5E

Actions Multiattack: The giant can makes two Greatclub attacks. Greatclub: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. Rock: Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. Attributes Of Hill Giant Monster AC 13 (Natural […]

Hezrou Monster DnD 5E (5th Edition)

Traits Magic Resistance: Basically, the hezrou monster dnd 5e has an advantage on the saving throws against to the spells and also other magical effects. Stench: Any type of creature which starts its turn within the 10 feet of the hezrou should be succeeded on the DC 14 constitution saving throw or else be poisoned […]