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Thaumaturgy D&D 5th Edition

Level: Cantrip (Transmutation) Casting time: 1 Action Components: V Range(area): 30 ft Attack(save): None Damage(effect): Control School: Transmutation Duration: 1 Minute Thaumaturgy 5e Within a particular range, you need to manifest a minor wonder and a sign of supernatural power and also you have to create one of the following magical effects and they must be …

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Giant Insect D&D 5th Edition

Level: 4 Casting time: 1 Action Components: V, S Range(area): 30 ft Attack(save): None Damage(effect): Summoning School: Transmutation Duration: Concentration, up to 10 minutes Giant Insect 5e Here you have to transform up to 10 centipedes, five wasps, three spiders or one scorpion within the particular range into the giant versions of their natural forms for …

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Alter Self D&D 5th Edition

Level: 2 Casting time: 1 Action Components: V, S Range(area): Self Attack(save): None Damage(effect): Shapechanging School: Transmutation Duration: Concentration, up to 1 hour Alter Self 5e In this spell you have to assume a different form. You must have to chose one of the following options, whenever you cast this spell and the effects must be like …

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AID D&D 5th Edition

Casting Time: 1 Action Level: 2nd Range&Area:30 ft Components: V, S, M Duration: 8 Hr School: Abjuration AID 5e In D&D 5e Aid spells your allies are with toughness and resolve. You can choose three creatures within the area.Your maximum hit points are increased by 5 for every eight hours or for the …

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Animal Friendship D&D 5th Edition

Level:1 (Enchantment) Casting time: 1 Action Components: V, S, M* Range(area): 30 feet Attack(save): WIS save Damage(effect): Charmed School: Enchantment Duration: 24 Hours Animal Friendship 5e This spell will allow you to convince no harm beast. For that, you have to choose a beast which has no harm and it should be within a range. The best …

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Spiritual Weapon D&D 5th Edition

Level: 2 (Evocation) Casting time: 1 Bonus action Components: V, S Range(area): 60 ft Attack(save): Melee Damage(effect): Force  School: Evocation Duration: 1 Minute Spiritual Weapon 5e Here you need to create a weapon which must be like floating and a spectral weapon that weapon should be within range and lasts for the particular duration or until again …

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Animal Messenger D&D 5th Edition

Level:2 (Enchantment) Casting time: 1 Action Components: V, S, M* Range(area): 30 feet Attack(save): None Damage(effect): Communication School: Enchantment Duration: 24 Hours Animal Messenger 5e This spell means you can use any animal to pass your message from your position to your desired position. The animals you can choose blue jay, squirrel, bat, But you have to …

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Cure Wounds D&D 5th Edition

Level: 1 (evocation) Casting time: 1 Action Components: V, S Range(area): Touch Attack(save): None Damage(effect): Healing School: Evocation Duration: Instantaneous Cure Wounds 5e When you touch a creature that regains a number of hit points and it is equal to 1d8+ to your spellcasting ability modifier. On undead or constructs, Cure Wounds 5e spell will have no …

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Guiding Bolt D&D 5th Edition

Level: 1 (evocation) Casting time: 1 Action Components: V, S Range(area): 120 feet Attack(save): Ranged Damage(effect): Radiant School: Evocation Duration: 1 round Guiding Bolt 5e The creature which you have chosen got a flash of light and it streaks towards your creature within a range. You have to make a ranged spell attack which is highly opposed to …

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Hallow D&D 5th Edition

Level: 5 Casting time: 24 hours Components: V, S, M* Range(area): Touch Attack(save): CHA save Damage(effect): Buff School: Evocation Duration: Until Dispelled Hallow 5e An area around the point you touch is infused by you with a holy or unholy power. The radius of the area can be up to 60 feet. In case the radius includes …

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