Casting A Spell D&D 5th Edition

How to cast a spell ? : A spell creates magical effect to concentrate all the energies into a limited expression with myriad facets. The character cherry picks the various aspects of the raw magic and places them in a particular pattern to get the desired effect in the real world. The whole process takes only […]

Reverse Gravity D&D 5th Edition

Level: 7 Casting time: 1 Action Components: V, S, M* Range(area): 100 ft Attack(save): DEX save Damage(effect): Control School: Transmutation Duration: Concentration, up to 1 minute Reverse Gravity 5e Within a 50 foot radius this spell will reverse the gravity and 100 foot high cylinder centered on a specific point within a range. In this spell all the creatures and objects which […]

Color Spray D&D 5th Edition

Level: 1 (Illusion) Casting time: 1 Action Components: V, S, M* Range(area): Self (15-foot cone) Attack(save): None Damage(effect): Control School: Illusion Duration: 1 Round Color Spray 5e From the hand of your’s a dazzling array of flashing and colored light will spring. Now you have to roll 6d10 and you can know how many hit points of this creature will this Color Spray […]

Acid Arrow D&D 5th Edition

Level: 2 (Evocation) Casting time: 1 Action Components: V, S, M* Range(area): 90 ft Attack(save): Ranged Damage(effect): Acid School: Evocation Duration: Instantaneous Acid Arrow 5e An arrow which designed with the colour shimmering green will streak towards the target within limited range and then it will burst in a spray of acid. Then you need to make a ranged spell attack […]

Blur D&D 5th Edition

Level: 2 (illusion) Casting time: 1 Action Components: V Range(area): Self Attack(save): None Damage(effect): Deception School: Illusion Duration: Concentration, up to 1 minute Blur 5e At d&d Blur spell, your body will become blurred, wavering and shifting to all that who can able to see you. Any creature has a disadvantage for the duration on attack rolls which are against you. For […]

Blindness Deafness D&D 5th Edition

Level: 2 (Necromancy) Casting time: 1 Action Components: V Range(area): 30 ft Attack(save): CON save Damage(effect): Blinded School: Necromancy Duration: 1 Minute Blindness Deafness 5e In this spell, you can make blind or deafen a foe. Here you have to choose one creature which you can see within range for making the constitution saving throw. Sometimes it will fail if it fails […]

Blight D&D 5th Edition

Level: 4 Casting time: 1 Action Components: V, S Range(area): 30 ft Attack(save): CON save Damage(effect): Necrotic School: Necromancy Duration: Instantaneous Blight 5e The necromantic energy will wash over a creature which is your choice which you can see within range and also be draining moisture and vitality from it. The target should make a Constitution saving throw. On a failed […]

Wind Wall D&D 5th Edition

Level: 3 (Evocation) Casting time: 1 Action Components: V, S, M* Range(area): 120 ft Attack(save): STR save Damage(effect): Bludgeoning School: Evocation Duration: Concentration, up to 1 minute Wind Wall 5e A wall of strong wind will arise from the ground at your chosen point within range. You can make the dimensions of the wall as up to 50 feet long, 15 feet […]

Wall of Stone D&D 5th Edition

Level: 5 (Evocation) Casting time: 1 Action Components: V, S, M* Range(area):  120 ft Attack(save): None Damage(effect): Control School: Evocation Duration: Concentration, up to 10 minutes Wall of Stone 5e Within a range, a nonmagical wall with solid stone will spring into existence at a specific point. The wall was designed with 6 inches thick and it was composed of 10-foot […]

Wall of Ice D&D 5th Edition

Level: 6 (Evocation) Casting time: 1 Action Components: V, S, M* Range(area): 120 ft Attack(save): DEX save Damage(effect): Cold School: Evocation Duration: Concentration, up to 10 minutes Wall of Ice 5e On a solid surface and within a range you have to create a wall of ice. You can form that wall into a hemispherical dome or you can form the sphere […]