Jump D&D 5th Edition

Level: 1 Casting time: 1 Action Components: V, S, M* Range(area):  Touch Attack(save): None Damage(effect): Movement School: Transmutation Duration: 1 Minute 5e Jump Here you have to touch a creature and that creature will jump 5e a distance is tripled until the spell will end. Also Read:  Augury Spell Attributes Of d&d 5e jump spell Casting Time 1 action Classes Druid, Ranger, […]

Fly D&D 5th Edition

Level: 3 Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Movement School: Transmutation Duration: Concentration, up to10 minutes Fly 5e Here that means for this spell you have to touch a willing creature then the target will gain a flying speed of 60 feet for the particular duration whenever the spell ends the target will fall […]

Greater Invisibility D&D 5th Edition

Level: 4 Casting time: 1 Action Components: V, S Range(area):  Touch Attack(save): None Damage(effect): Invisible School: Illusion Duration: concentration, up to 1 minute Greater Invisibility 5e Until the Greater Invisibility 5e spell ends, You or a creature whatever you touch will become invisible. Whatever the target is wearing and also carrying then they also become invisible as long as it is on […]

Pass without Trace D&D 5th Edition

Casting time: 1 Action Components: V, S, M* Range(area): Self Attack(save): None Damage(effect): Buff School: Abjuration Duration: Concentration Up To 1 Hour Pass without Trace 5e From your side, a veil of shadows and silent radiates masking you and also your companions from identifying or detection. The magical eans only will be tracked you for the duration this is possible to them […]

Lesser Restoration D&D 5th Edition

Level: 2 Casting time: 1 Action Components: V, S Range(area): Touch Attack(save): None Damage(effect): Healing School: Abjuration Duration: Instantaneous Lesser Restoration 5e Once if you touch the creature then it can end either one condition afflicting or one disease. If it ends the condition then it may be paralyzed, poisoned, blinded or deafened. Attributes Of d&d 5e Lesser Restoration Casting Time 1 […]

Confusion D&D 5th Edition

Level:4 (enchantment) Casting time: 1 Action Components: V, S, M* Range(area): 90 ft Attack(save): WIS save Damage(effect): Control School: Enchantment Duration: 1 Minute Confusion 5e This spell will give the twists in the creature’s mind and also assaults the creatures and it is spawning the delusions and also provoking uncontrolled action. Whenever you cast Confusion 5e spell or affected by it each […]

Speak With Animals D&D 5th Edition

Level: 1 (Divination) Casting time: 1 Action Components: V, S Range(area): Self Attack(save): None Damage(effect): Communication School: Divination Duration: 10 Minutes Speak with Animals 5e To communicate verbally or to comprehend with beasts you need to gain the ability for the particular duration. By the intelligence of the beasts, the awareness and the knowledge is limited. You can know the information from […]

True Polymorph D&D 5th Edition

Level: 9 Casting time: 1 Action Components: V, S, M (a drop of mercury, a dollop of gum Arabic, and a wisp of smoke)  Range(area): 30 ft Attack(save): WIS save Damage(effect): Buff School: Transmutation Duration: Concentration, up to 1 Hour True Polymorph 5e One creature or non magical object can be selected by you that too which can be seen […]

Shillelagh D&D 5th Edition

Level: Cantrip (Transmutation) Casting time: 1 Bonus Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Buff School: Transmutation Duration: 1 Minute Shillelagh 5e If you have a query about What is Shillelagh DND? then you must read this article, then you will find the best answer to this query. The wood of a club or quarterstaff that you are holding […]

Mage Hand D&D 5th Edition

Level: (Conjuration Cantrip) Casting time: 1 Action Components: V, S Range(area): 30 feet Attack(save): None Damage(effect): Utility School: Conjuration Duration: 1 Minute Mage Hand 5e Within a range of you have chosen point a spectral and a floating hand would appear, the hand would last until you dismiss it as an action or for the duration. When you cast this spell again […]