Etherealness D&D 5th Edition

Level: 7 Casting time: 1 Action Components: V, S Range(area):  Self Attack(save): None Damage(effect): Buff School: Transmutation Duration: 8 hours Etherealness 5e You move toward the border region of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the border region of the Ethereal Plane for the duration until you use your actions to end […]

Control Water D&D 5th Edition

Level:4 Casting time: 1 Action Components: V, S, M* Range(area): 300 ft Attack(save): STR save Damage(effect): Bludgeoning School: Transmutation Duration: Concentration, up to 10 minutes Control Water 5e Freestanding water inside an area that is chosen by you and which is a cube is controlled by you. You have control over this freestanding water until the spell ends. Whenever you cast the […]

Globe of Invulnerability D&D 5th Edition

Casting time: 1 Action Components: V, S, M Range(area): Self (10 foot Radius) attack(save): None Damage(effect): Negation school: Abjuration duration: 1 Minute Globe of Invulnerability 5e In the 10-foot radius surroundings of you an immobile faintly shimmering barrier springs into existence and some remaining for the duration. Either the spells like any of 5th level or lower cast which are […]

Imprisonment D&D 5th Edition

Level:9 School:abjuration Casting Time: 1 minute Range: 30 feet Components: V, S Target: Creature touched Duration: Instantaneous Imprisonment 5E In imprisonment you need to create a magical restraint, this will hold the creature which is within the particular mentioned range. The target must follow some having to be followed by the spell. When the creature […]

Magic Circle D&D 5th Edition

Casting time: 1 Minute Components: V, S, M Range(area): 10 ft Attack(save): CHA Save Damage(effect): Control School: Abjuration Duration: 1 Hour Magic Circle 5e In this, you have to prepare a cylinder which should be 10- foot radius and 20 – foot tall measurements. You have to see them within a range those cylinders also have magical energy centred on a point. […]

Animate Objects D&D 5th Edition

Level: 5 Casting time: 1 Action Components: V, S Range(area): 120 ft Attack(save): None Damage(effect): Creation School: Transmutation Duration: Concentration, up to 1 minute Animate Objects 5e Objects become alive at your command. You can choose up to 10 non-magical objects that are not being worn or carried and are within your range. Targets that are medium are count as 2 objects, […]

Speak with Dead D&D 5th Edition

Level: 3 (Necromancy) Casting time: 1 Action Components: V, S, M* Range(area): 10 ft Attack(save): None Damage(effect): Communication School: Necromancy Duration: 10 Minutes Speak with Dead 5e Within a range of your choice, you have to grant the semblance of life and intelligence to a corpse which is allowing it to answer the questions which you pose. The corpse that you […]

Animal Shapes D&D 5th Edition

Level: 8 Casting time: 1 Action Components: V, S Range(area): 30 ft Attack(save): None Damage(effect): Shapechanging School: Transmutation Duration: Concentration, up to 1 Hour Animal Shapes 5e Your magic will turn others into the beast and you can select any number of willing creatures which ever you can see within range. With a challenge rating of four or lower. To transform the […]

Feeblemind D&D 5th Edition

Feeblemind Level:8 (enchantment) Casting time: 1 Action Components: V, S, M* Range(area): 150 ft Attack(save): INT save Damage(effect): Psychic School: Enchantment Duration: Instantaneous The mind of a creature you must blast which you can see within range and be attempting to shatter its personality or intellect. The target must make an intelligent saving throw which takes 4d6 psychic damage. The scores of […]

Teleportation Circle D&D 5th Edition

Level: 5 (Conjuration) Casting time: 1 Minute Components: V, M* Range(area): 10 feet Attack(save): None Damage(effect): Teleportation School: Conjuration Duration: 1 Round Teleportation Circle 5e Whenever you cast this spell the main task you have to do is draw a 10- foot diameter circle on the ground which has inscribed by the sigils which link to your location to your permanent teleportation […]