Fire Elemental Monster D&D 5E (5th Edition)


Fire Form: In dnd the fire elemental able to move through a space like narrow as 1 inch wide without keep squeezing it. A creature which do touch an elemental or else hits it with a melee attack during within 5ft. of it. takes 5 (1d10) fire damage. In an addition, the elemental able to enter a hostile creature’s space and then stop there.

At the first when it enters the creature’s space on a turn, which creature takes 5 (1d10) fire damage and even catches fire; until unless someone will take an action to douse the fire, then creature takes 5 (d10) fire damage at the start of each of its turns.

Illumination: The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..

Water Susceptibility: For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.


Multiattack: The elemental can make two touch attacks.

Touch: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. Suppose, if the target was a creature or even a flammable object and it ignites. But until a creature would take an action to douse the fire, the target can takes 5 (d10) fire damage at the start of its each turns.

Attributes Of Fire Elemental Monster

AC 13
Alignment Neutral
CON 16
Challenge Rating
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
DEX 17
102 (12d10+36)
Fire, Poison
Languages Ignan
Passive Perception
Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0
Touch 1d20 + 6 2d6+3
STR 10
Darkvision 60 Ft.
Size Large
50 ft.
Type elemental
WIS 10

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