Giant Bat Monster D&D 5E (5th Edition)

Traits

Echolocation: While Deafened the giant bat can not use its blindsight.

Keen Hearing: It has an advantage on wisdom (Perception) checks which rely on hearing.

Actions

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Attributes Of Giant Bat Monster

AC 13
Alignment Unaligned
CHA 6
CON 11
Challenge Rating
1/4
DEX 16
HP
22 (4d10)
INT 2
Passive Perception
11
Roll 0
Bite 1d20 + 4 1d6+2
STR
15
Senses
Blindsight 60 Ft.
Size
Large
Speed
10 ft., fly 60 ft.
Type
beast
WIS
12

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