Plane Shift D&D 5th Edition

Level: 7 Casting time: 1 Action Components: V, S, M Range(area): Touch School: Conjuration Duration: Instantaneous Planar Shift 5e 8 creatures along with you who join hands in a circle and are then teleported to a different location and dimension of existence. You can choose the target destination in general …

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Unseen Servant D&D 5th Edition

Level: 1 (Conjuration) Casting time: 1 Action Components: V, S, M* Range(area): 60 feet attack(save): None Damage(effect): Control school: Conjuration duration: 1 Hour Unseen Servant 5e This spell will create a force which is invisible, shapeless, mindless, and they perform very easy tasks at your command until the spell will end. But the servant will come into existence in an …

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Mage Armor D&D 5th Edition

Level: 1 Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Buff School: Abjuration Duration: 8 Hours Mage Armor 5e The creature who doesn’t wear armor, protective magical force surrounds it until the end of the spell and that creature can be called willing creature so you must touch that creature. The target …

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Sleet Storm D&D 5th Edition

Level: 3 (Conjuration) Casting time: 1 Action Components: V, S, M* Range(area): 150 Feet Attack(save): DEX save Damage(effect): Prone School: Conjuration Duration: 1 Minute Sleet Storm 5e Freezing rain and sleet will fall in a 20-foot tall cylinder within a 40-foot radius centred on a point that you have chosen within range but this should be done …

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Secret Chest D&D 5th Edition

Level: 4 (Conjuration) Casting time: 1 Action Components: V, S, M* Range(area): Touch attack(save): None Damage(effect): Utility School: Conjuration Duration: Instantaneous Secret Chest 5e On the ethereal plane, you have to hide the chest and all its contents. The replica serves as a material component for this spell so you must touch that maniatue’s replica and its …

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Dancing Lights D&D 5th Edition

Level: (Evocation Cantrip) Casting time: 1 Action Components: V, S, M* Range(area): 120 ft Attack(save): None Damage(effect): Utility School: Evocation Duration: Concentration, up to 1 Minute Dancing Lights 5e Within a range, you have to create four torch-sized lights, you should make them appear as torches, lanterns, or like glowing orbs which must be hovered in the …

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Darkness D&D 5th Edition

Level: 2 (evocation) Casting time: 1 Action Components: V, M* Range(area): 60 ft Attack(save): None Damage(effect): Control School: Evocation Duration: 10 Minutes Darkness 5e From a point, a magical darkness will spread from a particular point which you have chosen within a range and fill 15 foot of radius sphere for the specified duration. The darkness will …

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Continual Flame D&D 5th Edition

Level: 2 (evocation) Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Creation School: Evocation Duration: Until Dispelled Continual Flame 5e A flame which is equal or close in brightness to the torch and springs forth from an object which you can touch without restrictions. The effect doesn’t use oxygen and doesn’t create …

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Contingency D&D 5th Edition

Level:6 (Evocation) Casting time: 10 Minutes Components: V, S, M* Range(area): Self Attack(save): None Damage(effect): Utility School: Evocation Duration: 10 Days Contingency 5e Here you need to choose a spell at the 5th level or lower which you can cast easily. The Contingency 5e spell should have the casting time 1 action, and also that can do …

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