Detect Evil and Good D&D 5th Edition

Level: 1 (Divination) Casting time: 1 Action Components: V, S Range(area): Self attack(save): None Damage(effect): Detection school: Divination duration: 10 Minutes Detect Evil and Good 5e In Detect Evil and Good 5e spell, you have to know if there is celestial, fey, undead or fiend, aberration and these are must be within 30 ft of you and …

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Banishment D&D 5th Edition

Level: 4 Casting time: 1 Action Components: V, S, M* Range(area): 60 Feet Attack(save): CHA save Damage(effect): Banishment School: Abjuration Duration: Concentration up to 1 minute Banishment 5e In this spell, you have to make an attempt to send a creature which you able to see within an area to another plane of existence. Your target must …

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Commune D&D 5th Edition

Level:5 (Divination) Casting time: 1 Minute Components: V, S, M* Range(area): Self attack(save): None Damage(effect): Foreknowledge school: Divination duration: 1 Minute Commune 5e In Commune 5e spell, you have to meet one of your diety or a divine proxy and after that, you have to ask that diety three questions which should be yes or type. But …

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Augury D&D 5th Edition

Level: 2 (Divination) Casting time: 1 Minute Components: V, S, M* Range(area): Self attack(save): None Damage(effect): Foreknowledge school: Divination duration: Instantaneous Augury 5e In Augury 5e spell you would get omen when you casting gem-inlaid sticks, laying out ornate cards, rolling dragon bones and employing some other diving tool, This omen all is about the result of …

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Arcane Eye D&D 5th Edition

Level: 4 (Divination) Casting time: 1 Action Components: V, S, M* Range(area): 30 ft attack(save): None Damage(effect): Detection school: Divination duration: 1 Hour Arcane Eye 5e Here you have to create an eye which is invisible and magical. Within a range, you must create that and that must be a hovers in the air for the specific …

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Wall of Thorns D&D 5th Edition

Level: 6 (Conjuration) Casting time: 1 Action Components: V, S, M* Range(area): 120 ft attack(save): DEX save Damage(effect): Piercing school: Conjuration duration: Concentration, up to 10 minutes Wall of Thorns 5e In this spell you have to create a wall which must be pliable, tough, tangled brush bristling with needle-sharp thorns. That wall must appear within a …

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Insect Plague D&D 5th Edition

Level: 5(Conjuration) Casting time: 1 Action Components: V, S, M* Range(area): 300 ft attack(save): CON save Damage(effect): Piercing school: Conjuration duration: 10 Minutes Insect Plague 5e Within a range of your chosen point biting locusts would swarming fill a sphere which has a 20-foot radius centred on a point. Then the sphere would spread all over the …

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Transport via Plants D&D 5th Edition

Level: 6 (Conjuration) Casting time: 1 Action Components: V, S Range(area): 10 feet Attack(save): None Damage(effect): Teleportation School: Conjuration Duration: 1 Round Transport via Plants 5e At any distance on the same plane of existence, Transport via Plants 5e spell will create a magical link which is between a large or larger inanimate plant within range and another …

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Haste D&D 5th Edition

Level: 3 Casting time: 1 Action Components: V, S, M* Range(area): 30 ft Attack(save): None Damage(effect): Buff School: Transmutation Duration: Concentration, up to 1 minute Haste 5e In this spell, you have to choose one willing creature which you can see within a range. The target speed is doubled until the spell will be ended and …

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Magnificent Mansion D&D 5th Edition

Casting Time: 1 Minute Level: 7th Range&Area:300 ft Components: V, S, M Duration: 24 Hr School: Conjuration Magnificent Mansion 5e Magnificent Mansion is a spell from the game Dungeons and Dragons. Here is everything you need to know about Magnificent Mansion 5e An extradimensional dwelling is summoned by you in …

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