Clone D&D 5th Edition

Level: 8 (Necromancy) Casting time: 1 Hour Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Utility School: Necromancy Duration: Instantaneous Clone 5e Against the death, this spell will grow an inert duplicate of a living creature as a safeguard. After 120 days it will become mature when this clone forms inside of the sealed vessel and …

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Creation D&D 5th Edition

Level: 5 (Illusion) Casting time: 1 Minute Components: V, S, M* Range(area): 30 ft Attack(save): None Damage(effect): Creation School: Illusion Duration: Special Creation To create a non-living object of vegetable matter which is within range, you have to pull wisps of the shadow material which is from the shadowfell. Like soft goods, rope, wood or it might …

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Rope Trick D&D 5th Edition

Level: 2 Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Utility School: Transmutation Duration: 1 Hour Rope Trick 5e Here you can get a length of rope, so you have to touch that 60 feet long rope. After that one end of the rope will be rising into the air until the …

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Casting A Spell D&D 5th Edition

How to cast a spell ? : A spell creates magical effect to concentrate all the energies into a limited expression with myriad facets. The character cherry picks the various aspects of the raw magic and places them in a particular pattern to get the desired effect in the real world. …

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Reverse Gravity D&D 5th Edition

Level: 7 Casting time: 1 Action Components: V, S, M* Range(area): 100 ft Attack(save): DEX save Damage(effect): Control School: Transmutation Duration: Concentration, up to 1 minute Reverse Gravity 5e Within a 50 foot radius this spell will reverse the gravity and 100 foot high cylinder centered on a specific point within a range. In this spell all …

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Color Spray D&D 5th Edition

Level: 1 (Illusion) Casting time: 1 Action Components: V, S, M* Range(area): Self (15-foot cone) Attack(save): None Damage(effect): Control School: Illusion Duration: 1 Round Color Spray 5e From the hand of your’s a dazzling array of flashing and colored light will spring. Now you have to roll 6d10 and you can know how many hit points of …

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Acid Arrow D&D 5th Edition

Level: 2 (Evocation) Casting time: 1 Action Components: V, S, M* Range(area): 90 ft Attack(save): Ranged Damage(effect): Acid School: Evocation Duration: Instantaneous Acid Arrow 5e An arrow which designed with the colour shimmering green will streak towards the target within limited range and then it will burst in a spray of acid. Then you need to …

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Blur D&D 5th Edition

Level: 2 (illusion) Casting time: 1 Action Components: V Range(area): Self Attack(save): None Damage(effect): Deception School: Illusion Duration: Concentration, up to 1 minute Blur 5e At d&d Blur spell, your body will become blurred, wavering and shifting to all that who can able to see you. Any creature has a disadvantage for the duration on attack rolls …

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Blindness Deafness D&D 5th Edition

Level: 2 (Necromancy) Casting time: 1 Action Components: V Range(area): 30 ft Attack(save): CON save Damage(effect): Blinded School: Necromancy Duration: 1 Minute Blindness Deafness 5e In this spell, you can make blind or deafen a foe. Here you have to choose one creature which you can see within range for making the constitution saving throw. Sometimes it …

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Blight D&D 5th Edition

Level: 4 Casting time: 1 Action Components: V, S Range(area): 30 ft Attack(save): CON save Damage(effect): Necrotic School: Necromancy Duration: Instantaneous Blight 5e The necromantic energy will wash over a creature which is your choice which you can see within range and also be draining moisture and vitality from it. The target should make a Constitution …

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