Animal Messenger D&D 5th Edition

  • Level:2 (Enchantment)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 30 feet
  • Attack(save): None
  • Damage(effect): Communication
  • School: Enchantment
  • Duration: 24 Hours

Animal Messenger 5e

This spell means you can use any animal to pass your message from your position to your desired position. The animals you can choose blue jay, squirrel, bat, But you have to chose that beast or animal which you can see within a range. Here you need to specify a location and that location should be visited by you and the recipient also has the general description about it like ” red-haired dwarf is wearing the pointed hat” or “a man or a woman are dressing in the uniform of the town guard”. Also, you have to give a speech on a particular topic which is about at least 25 words.

The target beast will travel towards the location which was specified for the duration to travel and the message will be reached by the different messengers with different timings such as for a flying messenger it takes 24 hours to reach 50 miles and for other animals can reach 25 miles within 24 hours. When the messenger will arrive at your indicated location then the messenger will deliver your message by imitating your own voice. The creature only allowed to listen to your messenger voice moreover the messenger also gives the information to your described creature, not any other creature else. The message will be lost if the messenger doesn’t reach the destination before the spell end. Agin the best will come to the exact location where you have cast Animal Messenger 5e spell.

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Clone Spell

At Higher Levels:

When you use the spell slot of 3rd level or higher to cast this spell then the duration of this spell would increase 48 hours for every slot which is above 2nd level.

Animal Messenger 5e

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