Animate Dead 5E Spell In DnD

  • Level: 3
  • Casting time: 1 Minute
  • Components: V, S, M*
  • Range(area): 10 ft
  • Attack(save): None
  • Damage(effect): Creation
  • School: Necromancy
  • Duration: Instantaneous

Animate Dead 5e

The undead spell is created by the spell. Select a corpse of a medium or small humanoid or a pile of bones within range. The spell of yours imbues the target with a foul mimicry and raises it as an undead creature.  If you chose bones, then the target becomes a skeleton and in case you chose a corpse, then the target becomes a zombie.

On your every turn, you can mentally command any creature that you made with D&D Animate Deadspell by using a bonus action. To do so, the creature should be within 60 feet of you. In case you control multiple creatures, you can also command them all at the same time by issuing the same command to every creature. It is decided by you that what action the creature will take and where will it move dusting its subsequent turn. If you don’t give any command to the creature, then it will only defend itself against the hostile creatures. And, if you give one, it will start following that command until the task ends.

You can control the creature for 24 hours. After that, it stops obeying your commands. So, to maintain the control over the creature for next 24 hours, you must cast Animate Dead 5e spell again before the current 24 hours period ends. By doing this, you can reassert your control over up to 4 creatures that you have made with this spell and you don’t need to make a new one.

At Higher Level

When you use a spell slot of 4th level or higher to cast this spell, then you reassert control over two additional undead creatures for every slot level above 3rd. Every creature must come from a different pile of bones.

Animate Dead 5e

Wrapping Up:

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