Calm Emotions D&D 5th Edition

  • Level: 2 (enchantment)
  • Casting time: 1 Action
  • Components: V, S
  • Range(area): 60 ft
  • Attack(save): CHA save
  • Damage(effect): Charmed
  • School: Enchantment
  • Duration: 1 Minute

Calm Emotions 5e

Here you should do an attempt to suffocate the strong emotion which has in a group of peoples. You should make a Charisma saving throw for each humanoid in a 20 foot of radius sphere and the point that you chose centred within range. If the creature wants to fail this saving throw then it can do that. Then the below two effects can choose by you if the creature will fail its saving throw.

To be charmed or to be frightened you can suppress any effect from them. The duration doesn’t expire in the meantime when provided duration has but when Calm Emotions 5e spell ends then any suppressed effect resumes.

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Blindness/Deafness Spell

To the alternative of this, you also can make a target which is making a target indifferently about your chosen creatures and that is hostile towards. This indifference would end if it witnesses any of its friends being harmed or if the target is harmed or attacked by a spell. The creature can become a hostile once the spell ends unless the rules of the GM or otherwise.

Calm Emotions 5e

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