Chain Lightning D&D 5th Edition

  • Level: 6 (Evocation)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 150 ft
  • Attack(save): DEX save
  • Damage(effect): Lighting
  • School: Evocation
  • Duration: Instantaneous

Chain Lightning 5e

Within a range, you can see a bolt, so that bolt you have to create which has lightning and it arcs towards which your choice. You have three bolts and then you have to leap from the target as many as another three targets but each and every target should be within the 30 feet of the first target. The target could be a creature or it could be an object or it could be a targeted by only one of them.

Read This: 

Minor Illusion Spell

Here the target that you have chosen must make a Dexterity saving throw. The target would take different types of damages on every failed and succes saves. Now on a failed save the target would take 10d8 lightning damages and on a successful one, the target would take half as much damage.

At Higher Levels:

By using the 7th level or higher you can cast Chain Lightning 5e spell after that one additional bolt leaps from the first target to other targets above the 6th level of each slot.

Chain Lightning 5e

Cleric Spells | Bard Spells | Druid Spells | Paladin Spells | Ranger Spells | Sorcerer Spells | Warlock Spells | Wizard Spells |

Speak Your Mind

*