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Confusion D&D 5th Edition

  • Level:4 (enchantment)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 90 ft
  • Attack(save): WIS save
  • Damage(effect): Control
  • School: Enchantment
  • Duration: 1 Minute

Confusion 5e

This spell will give the twists in the creature’s mind and also assaults the creatures and it is spawning the delusions and also provoking uncontrolled action. Whenever you cast Confusion 5e spell or affected by it each and every creature which is in a 10-foot radius sphere centred on a point which you have chosen within range should be succeeded on a wisdom saving throw.

An affected target unable to take reactions, to determine its behaviour for that turn it must roll a d10 at each of its starting turns.

1For moving in a random direction the creature will use all its movements. The creature has to roll a d8 and assign a direction for each die face then the creature will determine the direction. Any creature doesn’t take an action for this turn.
2-6For this turn the creatures don’t move or take an action
7-8Within its range or search the creature do a melee attack for opposing to randomly determined the creature for doing this the creature always use its action. The creature can do nothing if therr is no creature within its range or reach.
9-10At this stage the creature able to act and also move normally

An affected creature can able to make a wisdom saving throw at the end of each of their turns. If the creature would have got succeed then the effect ends for that particular target.

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Animate Dead Spell

At Higher Levels:

By using a 5th level or higher spell slot, you can cast this spell then the radius of the sphere would be increased by 5 feet of each slot above 4th level.

Confusion 5e

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