Conjure Animals D&D 5th Edition

  • Level: 3 (Conjuration)
  • Casting time: 1 Action
  • Components: V, S
  • Range(area): 60 feet
  • Attack(save): None
  • Damage(effect): Summoning
  • School: Conjuration
  • Duration: 1 Hour

Conjure Animals 5e

You summon fey spirits which take the form of beasts and appeared in an unoccupied space that you can see within a particular range. If you want to get that appears you have to choose one of the following options.

  1. One beast of challenge rating 2 or lower
  2. Two beasts of challenge rating 1 or lower
  3. Four beasts of challenge rating 1/2 or lower
  4. Eight beasts challenge rating 1/4 or lower

Each and every beast can be considered as fey and it disappears when it falls to 0 hit points or at the end of the Conjure Animals 5e spell.

To you and to your companions the summoned creatures have a friendly relationship. Roll initiatives are for the group of summoned creatures and they have their own turn. If there are any verbal commands then no action is required by you that means they obey any commands. If you don’t give any commands to them, they defend from hostel creatures by themselves otherwise they don’t take any action.

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At Higher Levels:

Whenever you cast this spell by using certain higher- level spell slots then you can select one of the summoning options above and more creatures also appear. The creatures criteria as like following twice as many with a 5th level slot, three times as many with a 7th level slot and four times as many with a 9th level slot.

Conjure Animals 5e

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