Conjure Elemental 5E Spell In DnD

  • Level: 5 (Conjuration)
  • Casting time: 1 Minute
  • Components: V, S, M
  • Range(area): 90 feet
  • Attack(save): None
  • Damage(effect): Summoning
  • School: Conjuration
  • Duration: 1 Hour

Conjure Elemental 5e

Here you have to call forth an elemental servant. From that elemental servant, you have to choose an area which has air, earth, water or fire and that should fill 10-foot cube within range. An elemental which has challenge rating 5 or lower appropriate to the area what you have chosen appears in an unoccupied space mostly within 10 feet of it. Here we are going to take an example an earth elemental rises up from the ground and fire elemental rises up from the bonfire. As usual, this element also will disappear when it falls down to the 0 hit points or when the spell will end.

For the particular duration, the elemental is most friendly to you and to your companions. The roll initiative for the elemental which has its own turns. It always obeys any verbal command which you have issued to it. It defends itself from the hostile creatures when you don’t issue any commands to it. Otherwise, it doesn’t take any action.

When your concentration has failed then the elemental doesn’t disappear when it becomes hostile toward you and your campaign only instead of you lost the control of the elemental but it might attack. You don’t have a permission to dismiss an uncontrolled elemental. It automatically disappears after 1 hour you summoned it. Here you have GM and it has elemental statistics.

At Higher Levels:

The challenge rate is increased by 1 for each slot level above 5th but this would occur when you cast Conjure Elemental 5e spell using a spell slot of 6th level or higher.

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Conjure Elemental 5e

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