Control Weather D&D 5th Edition

  • Level: 8
  • Casting time: 10 Minutes
  • Components: V, S, M*
  • Range(area): Self 5 miles radius
  • Attack(save): None
  • Damage(effect): Control
  • School: Transmutation
  • Duration: Concentration, up to 8 hours

Control Weather 5e

Here you can take the control of the weather within the distance of 5 miles of you for the particular duration. For casting this spell you must be out doors from here moving to a place wherever you do not have a perfect and clear way to the sky ends the Control Weather 5e spell as early as possible.

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Pass without Trace 5e

You can change the current weather conditions by casting this spell. Such as determined by the DM based on the climate and season and you can also change wind, precipitation and temperature. To take effect for the new conditions it will take 1d4 x 10 minutes. You can change the conditions again and again once they do so. Whenever the spell ends the weather will return gradually to the normal.

Whenever you have changed the weather conditions, you have to find a current condition from the tables given below and also change its stage by one like up or down.

You can also change its direction whenever you are changing the wind.


Stage: Condition
1 Clear
2 Light clouds
3 Overcast or ground fog
4 Rain, hail or snow
5 Torrential rain, driving hail, or blizzard


Stage: Condition
1 Unbearable heat
2 Hot
3 Warm
4 Cool
5 Cold
6 Arctic cold


Stage: Condition:
1 Calm
2 Moderate wind
3 Strong wind
4 Gale
5 Storm

Control Weather 5e

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