Delayed Blast Fireball D&D 5th Edition

  • Level: 7
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 150 feet
  • Attack(save): DEX save
  • Damage(effect): Fire
  • School: Evocation
  • Duration: 1 Minute

Delayed Blast Fireball 5e

From your pointing finger a beam of yellow light flashes. After that, it condenses to linger at a chosen point within a range as a glowing bead for the duration. When the spell ends, the bead blossoms with a low roar into an explosion of flame. This flame spreads around corners. The spell ends only at that time when your concentration is broken or you decide to end the spell. Every creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. The fire damage that a creature takes is equal to the total accumulated damage on a failed save and on a successful one it takes half as much damage. The base damage of the spell is 12d6. If the bead is not detonated at the end of your turn, the damage increases by 1d6.

In case glowing bead is touched before the expiration of the interval, the one who is touching it must make a Dexterity saving throw. The Delayed Blast Fireball  5e spell ends immediately on a failed save. It causes the bead to erupt the flame. If the save is successful, the creature can throw the bead up to 40 feet. And, when the bead strikes any object or creature, it explodes and the spell ends.

Check This: 

Poison Spray Spell

At Higher Level – When you use a spell slot of 8th level or higher for casting the spell, the base damage increases by 1d6 for every slot level above 7th.

Delayed Blast Fireball 5e

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