Enlarge Reduce D&D 5th Edition

  • Level: 2
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 30 ft
  • Attack(save): CON Save
  • Damage(effect): Buff
  • School: Transmutation
  • Duration: Concentration, up to 1 minute

Enlarge Reduce 5e

Any creature or object that you can see and is within your range, you can grow them larger or smaller. You can choose only that creature or object that is not worn or carried. The target can make a constitution throw in case it is not willing. If the save is successful, then the Enlarge Reduce 5e spell has no effect.

In case the target is a creature then all the things which it is carrying or wearing will also change their size and when any item is dropped then that item comes to its original size.

Check this: 

Etherealness D&D

Enlarge – The size of the creature or object is doubled and the weight increases 8 times more. This growth increases the size of the target by 1 category—from medium to large. In case there is not much space in the area for the target to double its size, then it attains the maximum possible size in the space available. The creature or object has an advantage on Strength saving throws and Strength checks until the spell ends. When the size of the target grows, the size of the weapon also grows with it to match its height. Theses enlarged weapons cause 1d4 extra damage.

Reduce – The size of the creature or target is halved in all dimensions and its weight reduces to one-eighth of normal. Reduction decreases the size of the target by one category – Form medium to large. The creature or object has disadvantage on Strength saving throws or Strength checks. The weapon of the target also reduces its size.  These weapons cause 1d4 less damage.

Enlarge Reduce 5e

Cleric Spells | Bard Spells | Druid Spells | Paladin Spells | Ranger Spells | Sorcerer Spells | Warlock Spells | Wizard Spells |

Speak Your Mind

*