Enthrall D&D 5th Edition

  • Level:2 (enchantment)
  • Casting time: 1 Action
  • Components: V, S
  • Range(area): 60 ft
  • Attack(save): WIS save
  • Damage(effect): Control
  • School: Enchantment
  • Duration: 1 Minute

Enthrall 5e

Here you have to weave the distracting string of weaves which causes creatures of your all choices which you able to see within range and also you able to hear to make a Wisdom saving throw. It has an advantage on the save when any creature that can not charm succeeds on this particular saving throw automatically and when you and also your companions are doing fight with a creature. But on a failed saving throw on wisdom, the target has a disadvantage which checks made to perceive any creature other than you end of the spell or wherever the target can not able to hear you. The Enthrall 5e spell will end when you are unable to speak for no longer or you are incapacitated.

Check This: 

Programmed Illusion Spell

Enthrall 5e

Cleric Spells | Bard Spells | Druid Spells | Paladin Spells | Ranger Spells | Sorcerer Spells | Warlock Spells | Wizard Spells |

Speak Your Mind