Etherealness D&D 5th Edition

  • Level: 7
  • Casting time: 1 Action
  • Components: V, S
  • Range(area):  Self
  • Attack(save): None
  • Damage(effect): Buff
  • School: Transmutation
  • Duration: 8 hours

Etherealness 5e

You move toward the border region of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the border region of the Ethereal Plane for the duration until you use your actions to end the spell. You can move wherever you want during this time. In case you move up and down then each foot of movement costs an extra foot. You can see as well as hear the plane from where you were originated but everything looks gray. And, you can only see within a range of 60 feet.

When you are on the Ethereal Plane, then you can affect the other creatures or can be affected by them. Creatures that are not on the Ethereal Plane are unable to perceive and interact with you without a special ability or magic.

Objects and effects that are not on the Ethereal Plane can be ignored by you to move through the objects you perceive on the plane from where you were originated.

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Flesh to Stone D&D

After the end of the Etherealness 5e spell, you return immediately to the plane from where you were originated in the spot that you currently occupy. In case same space is occupied by you as a solid object, then you are shifted immediately to the unoccupied space that you can occupy and take force damage which is equal to twice the number of feet you are moved.

If you cast this spell when you are in the Ethereal plane then this spell has no effect.

At Higher Levels

Using a spell slot of eighth level or higher to cast this spell allow you to target three willing creatures(including you). When you cast this spell, the creatures must be within 10 ft of you.

Etherealness 5e

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