Eyebite D&D 5th Edition

  • Level: 6
  • Casting time: 1 Action
  • Components: V, S
  • Range(area): Self
  • Attack(save): WIS save
  • Damage(effect): Unconcious
  • School: Necromancy
  • Duration: Concentration, up to 1 minute

Eyebite 5e

For the particular duration of the spell’s, your eyes will become an inky void imbued with the dread power. Here you can see one creature within  60 feet of you what you have chosen and it must succeed on a wisdom saving throw or it might be affected by one of the following effects of your choice for a particular duration. Until the spell ends on each of your turns, you can use your own action and with this action, you can target any other creature. But if it was succeeded on a saving throw against it’s casting eyebite it is unable to target creature again.

Asleep: The target will fall into an unconscious state. Whenever if it takes any damage or any other creature will use its action to shake for awakening the sleeper then it will wake up.

Panicked: The target will be frightened of you and the each of the turns of its, the frightened creature has to take the dash action and then it will move away from you through the safest and shortest available route where it doesn’t get way to move. Whenever the target moves to any place which maintains 60 feet away from you and where it can not see you then this effect will end.

Also Check: Vicious Mockery Spell

Sickened: On attack rolls and ability checks, the target has a disadvantage. It can able to make another wisdom saving throw on at the end of each of its turns. Whenever it succeeds the effect will end.

Eyebite 5e

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