False Life D&D 5th Edition

  • Level:1
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): Self
  • Attack(save): None
  • Damage(effect): Healing
  • School: Necromancy
  • Duration: 1 Hour

False Life 5e

with a necromantic facsimile of life, you have to blast yourself then you will gain 1d4+4 temporary hit points for the duration.

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Suggestion Spell

At Higher Levels:

By using the spell slot of 2nd level or higher you can cast False Life 5e  spell then you will gain 5 additional temporary hit points for each and every slot above the 1st level.

False Life 5e

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