Fireball D&D 5th Edition

  • Level:3 (evocation)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 150 ft
  • Attack(save): DEX save
  • Damage(effect): Fire
  • School: Evocation
  • Duration: Instantaneous

Fireball 5e

From your pointing finger, a bright streak will flash to the point that you have chosen within a range and then it blossoms with the low roar into an explosion of the flame. Each and every creature which lies within a 20-foot radius sphere centred then it must make a Dexterity saving throw. After that, it damages like 8d6 fire damage on a failed saving throw and half as much damage on a successful one. The fire will spread all over the corners. The fire will ignite the flammable object in your chosen area that should not be being worn or carried.

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Arcanist’s Magic Aura Spell

At Higher Levels:

You can use the spell slot of 4th level or more than the 4th level to cast Fireball 5e spell and at the same time, the damage will increase by 1d6 for each slot of above 3rd level.

Fireball 5e

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