Flaming Sphere D&D 5th Edition

  • Level: 2 (Conjuration)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 60 feet
  • Attack(save): DEX save
  • Damage(effect): Fire
  • School: Conjuration
  • Duration: 1 Minute

Flaming Sphere 5e

Here a 5ft diameter sphere shaped fire would appear in an unoccupied space within a range according to your choice and it lasts for the particular duration.  Every creature must make a Dexterity saving throw to end its turn within 5 ft of the sphere. The creature would take 2d6 fire damage on a failure to save and it takes half damage on a successful one.

On every bonus action, your sphere can eligible to move 30 ft from you. When if you ram the sphere into any creature which you like and that creature should be made a saving throw against the sphere’s damage and then sphere’s stops moving this turn.

After or at the time of move the sphere you can show the directions to it over the barrier up to 5 ft tall and jump it across the pits up to 10 feet wide. The Flaming Sphere 5e what you have chosen is must not bein carried or worn. It delivers bright light in the distance of 20-foot radius and it delivers dim light for next or extra 20 foot.

Read This:

 Magic Weapon Spell

At Higher Levels:

The damage will be increased by 1d6 for each and every slot where the level has above 2nd but it is possible only when you cast this spell slot of 3rd level or more than 3rd level.

Flaming Sphere 5e

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