Gust of Wind D&D 5th Edition

  • Level: 2 (Evocation)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): Self
  • Attack(save): STR save
  • Damage(effect): Control
  • School: Evocation
  • Duration: Concentration, up to 1 minute

Gust of Wind 5e

For the spell’s duration that you have chosen a line of strong wind which has 60 feet long and 10 feet wide will blast. The creature which starts its turn in the line then it must be succeeded on a strength saving throw otherwise it be pushed 15 feet away from you in an exact direction which has following the line.

When a creature moves closer to you then that creature should be on the line and it must spend 2 feet of movement for every 1 foot it moves. In that area, the gust would disperse gas or vapour and also it will extinguish torches, candles and similar unprotected flames in that particular area.

Check This: 

Wall of Force Spell

It causes all protected flames, like lanterns, it has 50 percent of chance to dance and to extinguish them. Before the Gust of Wind 5e spell ends as a bonus action on each of your turns you can able to change the directions in which direction the line will blast from you.

Attributes Of dnd 5e Gust of Wind

Casting Time
1 action
Classes
Druid, Sorcerer, Wizard
Components
V S M
Concentration Yes
Duration
Up to 1 minute
Level 2
Material
A legume seed
Name
Gust of Wind
Range
Self (60-foot line)
School Evocation
Target
Self (60-foot line)

Gust of Wind 5e

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