Haste D&D 5th Edition

  • Level: 3
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 30 ft
  • Attack(save): None
  • Damage(effect): Buff
  • School: Transmutation
  • Duration: Concentration, up to 1 minute

Haste 5e

In this spell, you have to choose one willing creature which you can see within a range. The target speed is doubled until the spell will be ended and it will gain +2 bonus to AC, it will gain an additional action on each of its turns and it has the advantage of dexterity saving throw. In this spell, you have an action and that action can be used only for taking the attack but only one weapon attack only such as Dash, Disengage, Hide, or Use an Object action. Whenever the Haste 5e spell ends the target can not move or cannot take any actions until its next turn later like the wave of lethargy sweeps over it.

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Commune Spell

Haste 5e

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