Heat Metal D&D 5th Edition

  • Level: 2
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 60 ft
  • Attack(save): None
  • Damage(effect): Fire
  • School: Transmutation
  • Duration: Concentration, up to 1 minute

Heat Metal 5e

Here you will get a manufactured metal object so chose that, the manufactured metal item means a metal weapon or the suit of heavy or it might be a medium metal armor which you can see within a particular range. To glow the red-hot you must cause the object. With an object, any creature in the physical contact will take 2d8 fire damage whenever you cast the Heat Metal 5e spell. On each of your subsequent turn, you can use the bonus action until the spell will end then it will cause this damage again. The creature must be succeeded on a constitution saving throw or it should drop the object if it can but this will happen whenever if a creature is holding or wearing the object and then it will take the damage from it.

But it has the disadvantage whenever it doesn’t drop the object and its disadvantage is on attack rolls and the ability checks this will be until the starting of your next turn.

Check This: 

Clairvoyance Spell

At Higher Levels:

By using the spell slot of 3rd level or higher you can cast this spell at those times the damage will be increased by 1d8 for each and every slot above the 2nd level.

Heat Metal 5e

Cleric Spells | Bard Spells | Druid Spells | Paladin Spells | Ranger Spells | Sorcerer Spells | Warlock Spells | Wizard Spells |

Speak Your Mind

*