Heroism D&D 5th Edition

  • Level:1 (enchantment)
  • Casting time: 1 Action
  • Components: V, S
  • Range(area): Touch
  • Attack(save): None
  • Damage(effect): Buff
  • School: Enchantment
  • Duration: 1 Minute

Heroism 5e

A willing creature which has imbued with bravery should touch with you. The Heroism 5e spell will end until the end of the spell then the creature is immune for being frightened and also gain the temporary hit points which are equal to your spellcasting ability modifier at the each of its starting turns. But after ending the spell the target will lose any other remaining temporary hit points from the particular spell.

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Phantom Steed Spell

At Higher Levels:

By using the spell slot of 2nd level or higher, you can cast this spell. After casting this spell you can able to target one additional creature for each slot above 1st level.

Heroism 5e

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