Hold Person D&D 5th Edition

  • Level:2 (enchantment)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 60 ft
  • Attack(save): WIS save
  • Damage(effect): Paralyzed
  • School: Enchantment
  • Duration: 1 Minute

Hold Person 5e

You have to choose a humanoid which you able to see it within a range. The target must be paralyzed for the duration or must succeed on a saving throw, at the end of each and every turn of it, the target also can make another wisdom saving throw. On the target, the Hold Person 5e spell will end on a successful saving throw.

Check This:

 Seeming Spell

At Higher Levels:

By using the spell slot of 3rd level or more than the 3rd level you can cast this spell and also you can target one additional humanoid for each slot of above the second level. When you target the humanoid they must be in the distance of 30 feet for each other.

Attributes Of dnd Hold Person 5e

Casting Time
1 action
Classes
Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
Components
V S M
Concentration Yes
Duration
Up to 1 minute
Higher Spell Slot Desc
When you cast this spell using a spell slot of 3rd level or higher, you can target on additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
Level 2
Material
A small, straight piece of iron
Name
Hold Person
Range
60 feet
School
Enchantment
Target
A humanoid that you can see within range

Hold Person 5e

Frequently Asked Questions (FAQ’s)

Q: Does Actually, the Hold Person dnd 5e work on the monstrous humanoids?

All of the monstrous humanoids have the darkvision out to the 60 feet. Like a group, they do not have the other special abilities or immunities. But in the 4th edition the monstrous humanoid had been merged into the humanoid type.

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