Hold Person D&D 5th Edition

  • Level:2 (enchantment)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 60 ft
  • Attack(save): WIS save
  • Damage(effect): Paralyzed
  • School: Enchantment
  • Duration: 1 Minute

Hold Person 5e

You have to choose a humanoid which you able to see it within a range. The target must be paralyzed for the duration or must succeed on a saving throw, at the end of each and every turn of it, the target also can make another wisdom saving throw. On the target, the Hold Person 5e spell will end on a successful saving throw.

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 Seeming Spell

At Higher Levels:

By using the spell slot of 3rd level or more than the 3rd level you can cast this spell and also you can target one additional humanoid for each slot of above the second level. When you target the humanoid they must be in the distance of 30 feet for each other.

Hold Person 5e

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