Hunter’s Mark D&D 5th Edition

  • Level: 1 (Divination)
  • Casting time: 1 Bonus Action
  • Components: V
  • Range(area): 90 ft
  • attack(save): None
  • Damage(effect): Bludgeoning
  • school: Divination
  • duration: 1 Hour

Hunter’s Mark 5e

In Hunter’s Mark 5e spell you must chose a creature which you able to see within range and also marks mystically it like as your quarry and this must be done until the spell ends. Whenever you hit it with a weapon attack you have to deal an extra 1d6 damage for your target and here you have an advantage on any kind of wisdom perception or survival you have to make it to find that. If your hit points would have dropped to 0 hit points before the spell ends then you allowed to use a bonus action on a subsequent turn of your’s especially for marking a new creature.

At Higher Levels:

Here you can maintain the concentration of your’s for the 8 hours duration to get this you have to cast this spell by using the spell slot of 3rd or 4th level. But whenever you use the 5th level or more than 5th level, your concentration duration would be increased up to 24 hours. So you can maintain 24 hours concentration when you use the 5th level or more.

Attributes Of d&d Hunter’s Mark 5e

Casting Time
1 bonus action
Classes Ranger
Components V
Concentration Yes
Damage 1d6
Up to 1 hour
Higher Spell Slot Desc
When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your Concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentr⁠ation on the spell for up to 24 hours.
Level 1
Hunter’s Mark
90 feet
A creature that you can see within range

hunter's mark 5e

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Wrapping Up:

We have been providing lots of information about the dungeons and dragons role playing game (dnd) like about the spells, monsters, items and also about so many aspects. If you’re playing the dnd with spells then you should see the enlarge reduce 5e too.

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