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Ice Storm D&D 5th Edition

  • Level: 4 (evocation)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 300 ft
  • Attack(save): DEX save
  • Damage(effect): Bludgeoning
  • School: Evocation
  • Duration: Instantaneous

Ice Storm 5e

Here you have to make a cylinder which should be a hail of rock-hard ice pounds to the ground within a 20-foot radius and 40-foot height cylinder centred on a point within a range and also each and every creature in that cylinder must and should make a Dexterity saving throw. On a failed save a creature will take 2d8 bludgeoning damage and also 4d6 Hailstones turn the storms area which of effect into the difficult terrain this will stay until the end of your next turn.

Check This:

 Sunburst Spell

At Higher Levels:

By using the spell slot of 5th level or more than the 5th level you can cast Ice Storm 5e spell after that the bludgeoning damage will increase by 1d8 for each and every slot above the 4th level.

Ice Storm 5e

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Check Also

Cure Wounds D&D 5th Edition

Level: 1 (evocation) Casting time: 1 Action Components: V, S Range(area): Touch Attack(save): None Damage(effect): Healing School: Evocation Duration: Instantaneous Contents1 Cure …

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