Ice Storm 5E Spell In DnD

  • Level: 4 (evocation)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 300 ft
  • Attack(save): DEX save
  • Damage(effect): Bludgeoning
  • School: Evocation
  • Duration: Instantaneous

Ice Storm 5e

Here you have to make a cylinder which should be a hail of rock-hard ice pounds to the ground within a 20-foot radius and 40-foot height cylinder centred on a point within a range and also each and every creature in that cylinder must and should make a Dexterity saving throw. On a failed save a creature will take 2d8 bludgeoning damage and also 4d6 Hailstones turn the storms area which of effect into the difficult terrain this will stay until the end of your next turn.

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Dominate Monster dnd 5e

At Higher Levels:

By using the spell slot of 5th level or more than the 5th level you can cast Ice Storm 5e spell after that the bludgeoning damage will increase by 1d8 for each and every slot above the 4th level.

Attributes Of dnd Ice Storm 5e

Casting Time
1 action
Classes
Druid, Sorcerer, Wizard
Components
V S M
Damage 2d6
Damage Type
Bludgeoning
Duration Instantaneous
Higher Spell Slot Desc
When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Higher Spell Slot Dice
1
Higher Spell Slot Die
d8
Level 4
Material
A pinch of dust and a few drops of water
Name
Ice Storm
Range
300 feet
Save Dexterity
School Evocation
Secondary Damage
4d6
Secondary Damage Type
Cold
Target
A 20-foot radius, 40-foot-high cylinder centered on a point within range

Ice Storm 5e

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