Meteor Swarm D&D 5th Edition

  • Level: 9 (Evocation)
  • Casting time: 1 Action
  • Components: V, S
  • Range(area): 1 Mile
  • Attack(save): DEX save
  • Damage(effect):  Bludgeoning
  • School: Evocation
  • Duration: Instantaneous

Meteor Swarm 5e

At four different points which you can see within range blazing orbs of fire plummet to the ground. Each and every creature must make a Dexterity saving throw which is in 40-foot radius sphere centred on each point that you have chosen. The sphere will spread all over the corners.

Check out: 

Sacred Flame Spell

on a failed save and successful one the creature will take different damages such as 20 d6 fire damage and 20 d6 bludgeoning damages on the failed saving throw and half as much damage on the successful one.

A creature which lies in the area of more than one fiery will burst only once. The Meteor Swarm 5e spell damages in the object which are as in the area and ignites flammable object which is not being worn or carried.

Meteor Swarm 5e

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