Plane Shift D&D 5th Edition

  • Level: 7
  • Casting time: 1 Action
  • Components: V, S, M
  • Range(area): Touch
  • School: Conjuration
  • Duration: Instantaneous

Planar Shift 5e

8 creatures along with you who join hands in a circle and are then teleported to a different location and dimension of existence. You can choose the target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear inside there or very close to that destination. For example, if you want to reach City of Brass, you could arrive at the Streets of Steel before its Gate of Ashes or across the Sea of Fire depending on the Grand Master.

You can also be taken to another teleportation circle if you know and understand the sigil sequence behind it. If the teleportation circle is too small to transport all the creatures you have along with you, they will be moved to the closest unoccupied spaces next to the circle.

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Spirit Guardians Spell

Plane Shift 5e spell can be used to kick out an uncooperative creature to another place. To do this, you need to choose the creature and make a melee spell attack against it. If the creature fails to make a Charisma saving throw to your attack it will be transported to a random location on the same plane of existence and must find its way back to your current location on its own.

Plane Shift 5e

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