Plant Growth D&D 5th Edition

  • Level: 3
  • Casting time: Special
  • Components: V, S
  • Range(area): 150 ft
  • Attack(save): None
  • Damage(effect): Control
  • School: Transmutation
  • Duration: Instantaneous

Plant Growth 5e

This spell will channel a vitality into the plants within the specific area. For this spell, there are two possible uses granting like either long-term benefits or immediate benefits. By using the 1 action you can cast this spell if you cast this spell as an action then chose a point within a range.

All normal plants which are in the 100-foot radius centered on that point will become thick and overgrown. A creature which is moving through the particular area it must spend 4 feet of movement for each and every 1 foot where it moves.

Within the spell’s area, you can exclude one or more areas of any kind of size within the spell’s area which is being affected.

Check This:

 See Invisibility Spell

Over 8 hours you can cast this spell, if you cast this spell over 8 hours then you can enrich the land. All plants which are in the half-mile radius centered on the point within a particular range will become enriched for 1 year. Whenever the normal amount of food harvested the plant will yield twice than the normal amount of food harvested.

Plant Growth 5e

Cleric Spells | Bard Spells | Druid Spells | Paladin Spells | Ranger Spells | Sorcerer Spells | Warlock Spells | Wizard Spells |

Speak Your Mind

*