Home / Spells / Ray of Enfeeblement D&D 5th Edition

Ray of Enfeeblement D&D 5th Edition

  • Level: 2 (Necromancy)
  • Casting time: 1 Action
  • Components: V, S
  • Range(area): 60 ft
  • Attack(save): CON save
  • Damage(effect): Debuff
  • School: Necromancy
  • Duration: Concentration, up to 1 minute

Ray of Enfeeblement 5e

Toward a creature of within range, a black beam of enervating energy will spring from your finger. You should make here a ranged spell attack which must be against to the target. On a hit, the target will deal half damage with any weapon attacks and that will use the weapon attacks which will use the strength until the spell ends.

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Hold Person Spell

The Ray of Enfeeblement 5e spell can make a Constitution saving throw which is against to the spell, but this would happen at the end of each of the target’s turns. This spell will end on a success.

Ray of Enfeeblement 5e

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