Shield D&D 5th Edition

  • Level: 1 (Abjuration)
  • Casting time: 1 Reaction*
  • Components: V, S
  • Range(area): Self
  • Attack(save): None
  • Damage(effect): Warding
  • School: Abjuration
  • Duration: 1 Round

Shield 5e

In Shield 5e, Here one magical force will save you, it is an invisible barrier. It is a magical force which appears to you and protects you from the attackers. You should have a +5 bonus to AC until the start of next turn of yours. You also need to have the triggering attack which is highly against then you won’t take any damages from the magic missile.

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Spike Growth Spell

Shield 5e

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