Simulacrum D&D 5th Edition

  • Level: 7
  • Casting time: 12 Hours
  • Range(area): Touch
  • Attack(save): None
  • Damage(effect): Deception
  • School: Illusion
  • Components: V, S, M :(ice and snow in amounts enough to make a full-size copy of the duplicated creature; fingernail clippings, some hair, or another piece of that body of creature placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell)
  • Duration: Until dispelled

Simulacrum 5e

An illusory duplicate of one beast or humanoid is shaped by you that is within the range for the entire casting time of the spell. This duplicate is a creature that is partially real. It is formed from snow or ice. It can be affected by as a normal creature and otherwise, it can take actions. It is formed without any equipment and looks the same as an original creature but it has half the hit point maximum of the creature. The illusion uses all the statistics of the creature that it duplicates.

The Simulacrum 5e is friendly with you as well as with the creature you designate. It obeys all your commands and moves and acts according to your wish. Also, it acts on your turn in combat. There is a lack of ability in the Simulacrum so it cannot become more powerful. Because of this, it cannot increase its level and other abilities and also it cannot regain expended spell slots.

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If by any chance the Simulacrum is damaged, it can be repaired in an alchemical laboratory using rare minerals and herbs worth 100gp per hit point it regains. It lasts till it drops to 0 hit points, at which it returns to snow and melt instantly. If you cast this spell again it will destroy the active duplicate instantly.

Simulacrum 5e

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