Sunbeam D&D 5th Edition

  • Level: 6 (Evocation)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area):  Self (60-feet line)
  • Attack(save): CON save
  • Damage(effect): Radiant
  • School: Evocation
  • Duration: Concentration, up to 1 minute

Sunbeam 5e

From the hand of yours, a beam of brilliant light will flash in the 5 foot wide and 60-foot long line but each and every creature on that line must make a Constitution saving throw. The creature will take the 6d8 radiant damage on a failed save and it will be blinded until your next turn. But on a successful save the creature will take half as much as damage and it will not be blinded by this Sunbeam 5e spell. on this saving throw, the undead and oozes will have some disadvantage.

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Light Spell

Until Sunbeam 5e spell ends you can create a new line of radiance like your action on any turn. For the duration, a mote of brilliance radiance will shine in your hand. But in a 30-foot radius, it will shed the bright light and for an additional 30 feet, it will give dim light. This is the sunlight.

Sunbeam 5e

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