Tiny Hut D&D 5th Edition

  • Level: 3 (Evocation)
  • Casting time: 1 Minute
  • Components: V, S, M*
  • Range(area):  Self (10-foot radius hemisphere)
  • Attack(save): None
  • Damage(effect): Utility
  • School: Evocation
  • Duration: 8 Hours

Tiny Hut 5e

A 10-foot radius which is immobile and dome of force will spring into existence above and around you and it will remain stationary for the duration. If you leave its area then the Tiny Hut 5e spell will end.

Inside the dome along with you, nine creatures of medium size or it might be smaller size will able to fit inside the dome. If the area includes more than nine creatures or larger creatures then the spell will fail. Whenever you cast this spell the creatures and objects within the dome can move through it freely and remaining all other creatures or other objects can be barred from passing through it. Any magical effects or spells cannot be extended through the dome or cast through it. Regardless of the outside weather inside of the atmosphere comfortable and dry.

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Healing Word Spell

To become dimly lit or dark you can command the interior until the spell ends. The dome is opaque from outside of it and it is transparent from the inside so you can change the colour as you wish.

Tiny Hut 5e

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