Water Walk D&D 5th Edition

  • Level: 3 (Transmutation)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 30 ft
  • Attack(save): None
  • Damage(effect): Movement
  • School: Transmutation
  • Duration: 1 Hour

Water Walk 5e

To move across any liquid surface Water Walk  5e spell will provide the required ability here liquid surface means acid, snow, mud, water, lave o quicksand if it was harmless solid ground here you have to know that (the creature will be crossing molten lave those can still take the damage from heat).

Read This: 

Feeblemind Spell

Up to the ten willing creatures you can see within range and you can gain this capability for the particular duration. If you target a creature which was submerged in a liquid then the spell will carry the target up to the surface of the liquid @ 60 feet per round.

Water Walk 5e

Cleric Spells | Bard Spells | Druid Spells | Paladin Spells | Ranger Spells | Sorcerer Spells | Warlock Spells | Wizard Spells |

Speak Your Mind

*