Web D&D 5th Edition

  • Level: 2 (Conjuration)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 60 ft
  • attack(save): DEX save
  • Damage(effect): Restrained
  • school: Conjuration
  • duration: 1 Hour

Web 5e

Within a range of a point, you have to conjure a mass which has thick, sticky webbing point of your choice. For the duration of that point, the web filled a 20-foot cube. The webs have a difficult terrain and lightly obscure their area. If your webs are not anchored between trees or walls. The conjured web 5e will close itself and the spell also is ended at the start of your next turn. In 5 feet of the depth, the webs layered over a flat surface.

Each and every creature which starts their turn in web or which enters them during its turn must and make a Dexterity saving throw. It has different damages on different saving throws such damages are as on failed saving throw the creature would be restrained as long as it would remain on the web or it breaks free.

A creature would be restrained by the webs and can be used by its action for making a strength would be checked against your spell save DC, but when it succeeds it will be no longer restrained.

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 Create or Destroy Water Spell

When the webs are flammable, it will start its turn in the fire when any 5 feet cube of webs which are exposed for firing burns away in 1 round and dealing 2d4 fire damage.

Web 5e

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