Wind Wall D&D 5th Edition

  • Level: 3 (Evocation)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 120 ft
  • Attack(save): STR save
  • Damage(effect): Bludgeoning
  • School: Evocation
  • Duration: Concentration, up to 1 minute

Wind Wall 5e

A wall of strong wind will arise from the ground at your chosen point within range. You can make the dimensions of the wall as up to 50 feet long, 15 feet high and 1 foot thick. Whatever you would like to make the shape of the wall that you can make in any way up to it makes one continuous path along the ground. The will last for the duration.

Each and every creature must make a strength saving throw, whenever the wall appears within its area. The creature will take some damages on failed save and successful one such as 3d8 bludgeoning damage and half as much damage respectively.

Check This: 

Freezing Sphere Spell

At bay, the strong wind will keep fog, smoke and also other gases. Through this wall, small or smaller flying creatures or any objects cannot pass. The wall will fly upward when it loose lightweight materials. Bolts, arrows and other ordinary projectiles will be launched at the targets behind of the wall and they are deflected upward and they will miss automatically. The boulders hurled by giants or siege engines, and similar projectiles, are unaffected. The creatures which are in the form of gaseous will cannot pass through it.

Wind Wall 5e

Cleric Spells | Bard Spells | Druid Spells | Paladin Spells | Ranger Spells | Sorcerer Spells | Warlock Spells | Wizard Spells |

Speak Your Mind