Zone of Truth D&D 5th Edition

  • Level: 2
  • Casting time: 1 Action
  • Components: V, S
  • Range(area): 60 ft
  • Attack(save): CHA save
  • Damage(effect): Control
  • School: Enchantment
  • Duration: 10 Minutes

Zone of Truth 5e

In this spell, you have to create a magical zone which will guard against the deception in the 15-foot radius sphere centered on a specific point of your choice and should be within a particular range. A creature which enters the spell’s area for the first time on the turn or it might be starting its turn there until the Zone of Truth 5e spell ends must make charisma saving throw.

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Wish Spell

An affected creature will aware of the spell and it can thus avoid answering the particular questions for what it would normally respond with the lie. Like the creature will be evasive in its answers as long as it will remain within the truth of the boundaries.

Zone of Truth 5e

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